Privacy Notice
Last updated: 16 August 2026
Bichitos Rumble is a free browser game with no accounts and no login. This page explains, in plain English, exactly what data the game handles and where it lives.
Playing offline
Everything is stored locally in your own browser
(localStorage): your stats, belts, settings and your
preferred nickname. Nothing leaves your device. Clearing your browser
data for this site erases all of it.
Playing online
When you play online matches, our game server stores:
- The nickname you chose.
- A random identity token generated by your browser, stored hashed — it lets you keep your belts between sessions, and it is not linked to any real-world identity.
- Match aggregates: wins, streaks and leaderboard entries.
- A last-seen timestamp.
IP addresses are used transiently in memory for rate limiting and are not stored.
What we don't do
- No ads.
- No third-party analytics or trackers.
- No cookies beyond the browser local storage described above.
- No accounts, no email addresses, no passwords — we never ask for any personal information.
Data removal
Want your online data gone? Open an issue at github.com/RuFFuS4/bichitos-rumble or message @RGomezR14 on X with your nickname, and we will delete your player row. Local data is yours to clear at any time from your browser settings.
Hosting
The static site is served by Vercel and the game server runs on Railway (EU/US cloud infrastructure).